Sunday, 28 December 2008
Focus Group
Monday, 15 December 2008
Mock: Question 1
Monday, 8 December 2008
Notes for Exam
Reply: Bethesda Games Studios
you for your interest.
What Other Sources I Need.
- Focus group/Questionnaire
- Textual Analysis
- More Newspapers/Journals/Magazine
Thursday, 4 December 2008
Tuesday, 2 December 2008
Does the desensitization of violence in video games encourage people to commit violent crime?
For years almost all forms of media entertainment have come under scrutiny and prosecution as a cause for real world violence. In recent years video games have been the main focus of attention in the case that violent and aggressive media causes similar behaviour in real life. However the whole debate has been rather shallow up to now, do violent video games really desensitize and as a result cause violent crime in the real world?
Jack Thompson campaigned against violent game content for years and believed them to be the source to mainly terrible crimes over the years…(more information)
However Karen Sternheimer (of the American Sociological Association) completely disagrees with the theories that people like Thompson supports and believes video games are just the new scape goat for people to assign blame to the horrendous acts commited by youths. Furthermore she also considers there to be racist undertones within this theory:
“White, middle-class killers retain their status as children easily influenced by a game, victims of an allegedly dangerous product. African-American boys, apparently, are simply dangerous.”
On April 30th 2008 the Daily Mail reported on a stabbing that took place at the midnight launch of controversial game GTA4. A 23-year old man was stabbed outside the Gamestation store in Croydon while waiting in line for GTA4. Many witnessed believed the incident to be a publicity stunt for the game as "It was a scene straight from the game itself”. Although it is not stated whether or not the game was the reason for such an attack it is very possible it wasn’t just about someone influenced and desperate for a violent game as many people have been attacked and even killed at late night launches for popular products.
Also the violence alone cannot be the main cause for certain acts, other content such as drug use, glorification of criminal activity, etc have also been looked into for causing violence and make far more sense.
Even certain governments take the content in games far more seriously then others, like Australia who do not even have a “mature” or “18” rating for games. There content rating system only goes as high as 15 so as to limit the amount of “adult” content in games. Fallout 3, a game set in a post apocalyptic Washington DC after the world has been ravaged by nuclear war. The reason why the game was band was not because of its violence, its disturbing theme of the apocalypse but because of the use of real world drugs. Although the drugs don’t share the same names they have near identical visual look.
(Examples of video game crimes normally stem from people from unstable backgrounds)
(Jamie Bulger case- although not a game it is a key example of how the media may cause violent behaviour, although their backgrounds also make more sense for such an act.)
Of course video games are not the only form of media that has suffered critisim, movies have been a favourite of critics for the causes of violence. One example of this is the Jamie Bulger case where two boys killed a young child as a result of supposidley watching the film Childs Play 3 numerous times. Many opinions of several scare mongerers was that the film influenced the children to kill Jamie Bulger. However it is also understood that that both Jon Venables and Robert Thompson had very traumatic family backgrounds which more then likely contributed to the act they commited.
Ever since the release of games like Doom video games have been the target of much critisim and the popular theory that the violent media encourages its audience to violent crime. However over recent years that theory has been dismissed again and again by scientists and other specialists; the only real support for such a theory only comes from the news mediums looking for a story and an explanation for such horrible acts.
Monday, 1 December 2008
Friday Lecture Notes: Christia Van Raalte
Thursday, 27 November 2008
Monday, 24 November 2008
Sources
- Violent content in games desensitizes children into violent crime
- The idea that video games cause violence is a myth.
- Wikipedia
- Culture Policy
- Serendip.brynmawr
- PBS
- Kotaku
- Gears of War 2
- Call of Duty: World at War
- Fallout 3
- Contexts (Karen Sternheimer)
- Studying Videogames (Julian McDougall & Wayne O'Brien)
- Daily Mail
- Email to Epic Games
- Email Bethesda
Source Evaluation: Kotaku
Primary/Secondary: Secondary
Type of Source:
Academic/Popular Criticism: Academic/ Popular fan-base
Title and Author: Luke Plunkett
Location of Source: http://kotaku.com/5023636/heres-why-fallout-3-was-banned-in-australia
Main Points: Points out other type of strong images that got Fallout 3 banned in Australia. The use of drugs that looked like real life counterparts.
Strengths: Fan made site, personal, unbiased report. Nothing but actual facts.
Weaknesses: Lack of full information, based on secondary information
Evaluation: A strong article and site where I can find unbiased news on games without the injection of personal opinion.
Links to Other Sources:
Friday, 21 November 2008
Source Evaluation: Daily Mail
Primary/Secondary: Secondary
Type of Source:
Academic/Popular Criticism: Academic
Title and Author: Sam Greenhill & Olinka Koster
Location of Source: Daily Mail (April 30th)
Main Points: A story of a man who was stabbed while waiting to get his copy of GTA4 at the midnight launch. A number of people in the report were interviewed and were quoted as saying it was like something out of the game. It is also mentioned that someone was waiting with his son, whether or not his son was younger than 18 isn't mentioned.
Strengths: Interviews, straight story (no injection of personal opinion)
Weaknesses: Skin deep- No actual follow up, reason for attack is unknown, just assumptions
Evaluation: A informing report that tries to bring about an unclouded view by interviewing eye witnesses but it fails to reveal the true intent of the attack. It is only an assumption that the game was the reason for the incident.
Links to Other Sources:
Thursday, 20 November 2008
Daily Mail
The launch of the ultra-violent Grand Theft Auto IV video game descended into real-life horror when a man was stabbed repeatedly in a queue of fans waiting to buy it.
Shoppers thought they were witnessing a promotional stunt for the launch when the blood-soaked victim staggered among them.
They realised the attack was genuine only when police arrived.
The GameStation shop in George Street, Croydon, where a 23- year-old man was stabbed last night
It took place outside the Gamestation store in Croydon, South London, one of 40 stores which opened at midnight to sell the new game.
Elsewhere, two muggers shattered the jaw and nose of an 18-year-old boy to steal his copy of the game just 30 minutes after he bought it in Leyland, Lancashire.
The violence intensified a chorus of criticism aimed at the British-designed game, the latest in a hugely controversial series.
Massive industry hype has surrounded its technological advances and stunning graphics and it is forecast to break records by selling six million copies in its first week.
But the content is unadulterated violence. Players assume the identity of Niko Bellic, a shaven-headed veteran of the Bosnian conflict who arrives in 'Liberty City' as a gangland novice.
He makes progress by killing people to order, robbing banks and dealing drugs with the help of an almost inexhaustible arsenal.
The game has been give an 18 certification from the British Board of Film Classification but critics fear it will inevitably be played by much younger people.
The series has sold an estimated 70million copies since its launch in 1997, but has been shrouded in controversy.
Last year teenager Ezekiel Maxwell butchered a grandmother after hearing "gangster voices" in his head from an earlier version of the game telling him to stab a woman.
Yesterday, as police issued an appeal to find the Croydon attacker, witnesses described what happened.
Malcolm Critchell, queueing with his nephew Jordan, said: "The victim was covered from shoulder to belly in blood. Everyone thought it was a show to promote the game."
Despite his wounds, the 23-year-old victim is believed to have gone home to arm himself with a kitchen knife to seek revenge, but police intercepted him.
He was treated in hospital for several stab wounds.
Another queuer, Marcus Henderson, 24, said: "It was a scene straight from the game itself. In Grand Theft Auto, when you attack someone but don't finish them off they'll come and get you. We thought it was a stunt put on by the makers of the game."
MP Keith Vaz said of the video game: "This kind of violence should be deplored. It's highly likely that younger children are going to get access to this game.
"A young person's mind is impressionable and the interactive violence of Grand Theft Auto is going to have an impact on them."
(accessed from http://www.dailymail.co.uk/news/article-562729/Man-stabbed-queueing-midnight-launch-ultra-violent-video-game-Grand-Theft-Auto-IV.html on 21/11/08)
Textual Analysis: Gears of War 2
Tuesday, 18 November 2008
Manhunt 2
Banning of Fallout 3 in Australia
Thursday, 13 November 2008
Book Source
Source: Search Engine
Tuesday, 11 November 2008
Source Evaluation
Primary/Secondary: Secondary
Type of Source:
Academic/Popular Criticism: Popular Criticism based on others research
Title and Author: SerendipUpdate
Location of Source: http://serendip.brynmawr.edu/exchange/node/1723
Main Points: A number of points are raised by a number of the sites users, who all submit their own thoughts and opinions, some more balanced and calmer then others.
Strengths: Wide variety of user imput, many opinions to accompany the main article
Weaknesses: Mainly opinion, not much scientific fact
Evaluation: A very good common sense set of articles that give some surprisingly good points, even if they are lacking in real facts to back up arguements
Links to Other Sources:
Source Evaluation
Primary/Secondary: Secondary
Type of Source:
Acedemic/Popular Criticism: Acedemic
Title/Author: Jonathan L. Freedman
Location: Internet- Department of Psychology, University of Toronto
Main Points: The reason behind blaming games, how it can't be true. Rationalises media scare mongering
Strengths: Proffesional, scientific observation
Weaknesses: Purely outsider study, single person
Evaluation: A very proffesional and well researched piece of study
Links to Other Sources:
Source Evaluation: Wikipedia
Primary/Secondary: Secondary
Type of Source:
Academic/Popular Criticism etc: Public Publication
Title and Author: Community Based
Location of Source: Wikipedia.org
Main Points Raised: Popular opinion within the media that video games are a main source of violence to young children, issues examples; school shootings etc.
Strengths: Multiple users have input information, varied source material as a result
Weaknesses: Moderating publications on the site is difficult so its hard to tell what information is real or what is false
Evaluation: A site of varied source material and opinion but it can't be taken at complete face value due to the risk of error information
Link to Other Sources/Relevant Points:
Book Source
http://www.gamepolitics.com/2007/02/28/violent-games-dont-cause-youth-violence-says-usc-sociologist
Monday, 10 November 2008
Jack Thompson
Friday, 7 November 2008
Bully: A unique example of school violence?
Site Quotes
Thursday, 6 November 2008
Hypothesis
Extreme Violence?
Although the next video isn't the traditional gory violence people are used to hearing about this still is quite extreme in terms of content
